AnurienHoward
CHARACTER BIO
Anurien is a 145 year old, Medium sized, Male Drow. Stands 5ft. 2in. tall and weighs 112 lb. World view is Lawful Evil in nature.

CHARACTER LEVELCLASSES and LEVELS
5 (7)Fighter 1 / Psion 1 / Sorcerer 1 / Cleric 1 / Ranger 1

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
028,00028,000


Character Sheet (RPGX) - v. 1.0.4

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
12
+1


DEX
17
+3


CON
11
0


INT
14
+2


WIS
16
+3


CHA
12
+1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
261d10 + 1d4 + 1d4 + 1d8 + 1d8 + 0
SPEED
MOVE
30 ft.
AC
ARMOR
151213=10+2+0+3+0+0+0
10%

+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+6=6+0+0+0+   ++2 vs. enchantment spells or effects
REFLEX
DEX
+5=2+3+0+0+  
WILL
WIS
+9=6+3+0+0+  
BASE ATTACK
+2
INITIATIVE
MODIFIER
+3=3+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+3=2+1
+0
+0
+
MELEE
ATTACK BONUS
+3=2+1
+0
+0
+
RANGED
ATTACK BONUS
+5=2
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

I

Longsword  S (S/P)

+3

1d8+1

19-20/x2



I2

Longsword  S (S/P)

+3

1d8+1

19-20/x2



I2

Shortbow  P (S/P)

+5

1d6

x3

0 – 60 ft

61 – 120 ft

121 – 180 ft

181 – 240 ft

241 – 300 ft

5

3

1

-1

-3

301 – 360 ft

361 – 420 ft

421 – 480 ft

481 – 540 ft

541 – 600 ft

-5

-7

-9

-11

-13



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed


Attack Modifiers

Point Blank Shot (+1 Attack Roll with ranged weapon up to range of 30ft.)
Point Blank Shot (+1 Damage Roll with ranged weapon up to range of 30ft.)
Favored Enemy (+2 Damage Roll vs. Monster Type vs. Fey)

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Leather

+2

+6

0

10%

30 ft.




Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-01-34-67-910-1213-1516-1819-2122+
12345

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

4

1d20+1

2d6+1+1

½



SKILLSMAX RANKS 8/4

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (INT)2 = +2+0
w
Balance (DEX)*3 = +3+0
w
Bluff (CHA)5 =4+1+0
w
Climb (STR)*5 =4+1+0
w
Concentration (CON)4 =4+0+0
w
Craft (INT)2 = +2+0
w
Diplomacy (CHA)1 = +1+0
w
Disguise (CHA)1 = +1+0
w
Escape Artist (DEX)*3 = +3+0
w
Forgery (INT)2 = +2+0
w
Gather Information (CHA)1 = +1+0
w
Heal (WIS)3 = +3+0
w
Hide (DEX)*3 = +3+0
w
Intimidate (CHA)5 =4+1+0
w
Jump (STR)*5 =4+1+0
w
Listen (WIS)5 = +3+2
w
Move Silently (DEX)*3 = +3+0
w
Perform (CHA)1 = +1+0
w
Ride (DEX)7 =4+3+0
w
Search (INT)4 = +2+2
w
Sense Motive (WIS)3 = +3+0
Spellcraft (INT)6 =4+2+0
w
Spot (WIS)9 =4+3+2
w
Survival (WIS)7 =4+3+0
w
Swim (STR)**1 = +1+0
w
Use Rope (DEX)3 = +3+0

w Can be used untrained * Armor Check penalty** Armor Check ×2

Skill Modifiers

Favored Enemy (+2 Skill (Listen) vs. Fey)
Favored Enemy (+2 Skill (Bluff) vs. Fey)
Favored Enemy (+2 Skill (Survival) vs. Fey)
Favored Enemy (+2 Skill (Sense Motive) vs. Fey)
Favored Enemy (+2 Skill (Spot) vs. Fey)

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

 Waterskin
1 gp14 lb. Flint and Steel
1 gp10 lb.
 Parchment (Sheet)
6 sp30 lb. Inkpen
1 sp10 lb.
 Bedroll
1 sp15 lb. Backpack
2 gp12 lb.
 Spell Component Pouch
5 gp12 lb. Shortbow
30 gp12 lb.
 Longsword
15 gp14 lb. Leather
10 gp115 lb.
 Arrow
1 gp203 lb. 42 gp
42 gpn/a0.84 lb.

Carried Weight

37.84 lb.

0 to 43 lb.

44 to 86 lb.

87 to 130 lb.

130 lb.

260 lb.

650 lb.

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag



Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient

Armor Proficiency (Heavy) - Proficient in the wearing of all heavy armors. (System Reference Document 3.5 ).

Armor Proficiency (Light) - Proficient in the wearing of all light armors. (System Reference Document 3.5 ).

Armor Proficiency (Medium) - Proficient in the wearing of all medium armors. (System Reference Document 3.5 ).

Exotic Weapon Proficiency Crossbow, Hand - Proficient with a single exotic weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Rapier - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Martial Weapon Proficiency Sword, Short - Proficient with a single martial weapon. (System Reference Document 3.5 ).

Point Blank Shot - +1 on attack and damage rolls with ranged weapons at range up to 30ft. (System Reference Document 3.5 ).

Precise Shot - Make ranged attacks into a melee without taking -4 penalty. (System Reference Document 3.5 ).

Psionic Shot - You can charge your ranged attacks with additional damage potential. (System Reference Document 3.5 ).

Shield Proficiency - Proficient will all shields except tower shields. (System Reference Document 3.5 ).

Simple Weapon Proficiency Quarterstaff - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Dagger - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Shortspear - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Crossbow, Light - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Crossbow, Heavy - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapon Proficiency Club - Proficient with a single simple weapon. (System Reference Document 3.5 ).

Simple Weapons Proficiency - Proficient with simple weapons. (System Reference Document 3.5 ).

Tower Shield Proficiency - Proficient with tower shields. (System Reference Document 3.5 ).

Track - Find and follow tracks. Requires Survival checks. (System Reference Document 3.5 ).

Weapon Finesse - Use DEX bonus on attack rolls instead of STR with certain weapons. Shield penalty applies. (System Reference Document 3.5 ).


Protective Items

Bonuses
Provided

Leather

Armor + 2




Class Features

Cleric

Aura - A holy aura of chaos, evil, good or law relating to deity's alignment.

Cleric Code of Conduct - Cleric code of conduct.

Spontaneous Casting (Cleric) - Can exchange a prepared spell to cast a cure or inflict spell.

Turn or Rebuke Undead - Can affect undead creatures by channeling the power of faith through a holy or unholy symbol.

Fighter

Martial Weapons Proficiency - Proficient with all martial weapons.

Ranger

Favored Enemy - Select a type of creature and gain skill and damage bonuses against it.

Wild Empathy - Can improve the attitude of an animal.

Sorcerer

Summon Familiar - Grants the ability to summon a familiar.

Racial Features

Darkvision 120ft. - Can see in the dark up to 120ft. No light is required. Darkvision is black and white only.

Detect Secret Doors - Can make a search check to notice a secret or concealed door if within 5ft.

Drow Spell-Like Abilities - Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.

Immune to Magic Sleep Effects - Immuned to magic sleep effects.

Light Blindness - Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round.

Poison, Drow - An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious.

Domain Features

Earth - Rebuke, command or bolster earth creatures. Turn or destroy air creatures.

Fire - Rebuke, command or bolster fire creatures. Turn or destroy water creatures.


Languages

Common, Elven, Gnome, Goblin, Undercommon


Coins

New Coins
Gained in Play

42 gp 
  
  
  


CLERIC SPELLS
Domains: Earth, Fire

LEVELS0123456789
Per Day:32+1


0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Create Water
V, S13
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5

Cure Minor Wounds
V, S13
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5

Detect Magic
V, S13
No
1 standard action
60 ft.
Concentration, up to 1 min./level (D)
None
System Reference Document 3.5

Detect Poison
V, S13
No
1 standard action
Close (25 ft. + 5 ft./2 levels)
Instantaneous
None
System Reference Document 3.5

Guidance
V, S13
Yes
1 standard action
Touch
1 minute or until discharged
Will negates (harmless)
System Reference Document 3.5

Inflict Minor Wounds
V, S13
Yes
1 standard action
Touch
Instantaneous
Will negates
System Reference Document 3.5

Light
V, M, DF13
No
1 standard action
Touch
10 min./level (D)
None
System Reference Document 3.5

Mending
V, S13
Yes (harmless, object)
1 standard action
10 ft.
Instantaneous
Will negates (harmless, object)
System Reference Document 3.5

Purify Food and Drink
V, S13
Yes (object)
1 standard action
10 ft.
Instantaneous
Will negates (object)
System Reference Document 3.5

Read Magic
V, S, F13

1 standard action
Personal
10 min./level

System Reference Document 3.5

Resistance
V, S, M, DF13
Yes (harmless)
1 standard action
Touch
1 minute
Will negates (harmless)
System Reference Document 3.5

Virtue
V, S, DF13
Yes (harmless)
1 standard action
Touch
1 min.
Fortitude negates (harmless)
System Reference Document 3.5

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVESOURCE

Bane
V, S, DF14
Yes
1 standard action
50 ft.
1 min./level
Will negates
System Reference Document 3.5

Bless
V, S, DF14
Yes (harmless)
1 standard action
50 ft.
1 min./level
None
System Reference Document 3.5

Bless Water
V, S, M14
Yes (object)
1 minute
Touch
Instantaneous
Will negates (object)
System Reference Document 3.5

Burning Hands
V, S14
Yes
1 standard action
15 ft.
Instantaneous
Reflex half
System Reference Document 3.5

Cause Fear
V, S14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1d4 rounds or 1 round; see text
Will partial
System Reference Document 3.5

Command
V14
Yes
1 standard action
Close (25 ft. + 5 ft./2 levels)
1 round
Will negates
System Reference Document 3.5

Comprehend Languages
V, S, M, DF14

1 standard action
Personal
10 min./level

System Reference Document 3.5

Cure Light Wounds
V, S14
Yes (harmless); see text
1 standard action
Touch
Instantaneous
Will half (harmless); see text
System Reference Document 3.5

Curse Water
V, S, M14
Yes (object)
1 minute
Touch
Instantaneous
Will negates (object)
System Reference Document 3.5

Death Watch
V, S14
No
1 standard action
30 ft.
10 min./level
None
System Reference Document 3.5

Detect Chaos
V, S, DF14
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5

Detect Evil
V, S, DF14
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5

Detect Good
V, S, DF14
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5

Detect Law
V, S, DF14
No
1 standard action
60 ft.
Concentration, up to 10 min./level (D)
None
System Reference Document 3.5

Detect Undead
V, S, M, DF14
No
1 standard action
60 ft.
Concentration, up to 1 min./level (D)
None
System Reference Document 3.5

Divine Favor
V, S, DF14

1 standard action
Personal
1 minute

System Reference Document 3.5

Doom
V, S, DF14
Yes
1 standard action
Medium (100 ft. + 10 ft./level)
1 min./level
Will negates
System Reference Document 3.5

Endure Elements
V, S14
Yes (harmless)
1 standard action
Touch
24 hours
Will negates (harmless)
System Reference Document 3.5

Entropic Shield
V, S14

1 standard action
Personal
1 min./level (D)

System Reference Document 3.5

Hide from Undead
V, S, DF14
Yes
1 standard action
Touch
10 min./level (D)
Will negates (harmless); see text
System Reference Document 3.5

Inflict Light Wounds
V, S14
Yes
1 standard action
Touch
Instantaneous
Will half
System Reference Document 3.5

Magic Stone
V, S, DF14
Yes (harmless, object)
1 standard action
Touch
30 minutes or until discharged
Will negates (harmless, object)
System Reference Document 3.5

Magic Stone
V, S, DF14
Yes (harmless, object)
1 standard action
Touch
30 minutes or until discharged
Will negates (harmless, object)
System Reference Document 3.5

Magic Weapon
V, S, DF14
Yes (harmless, object)
1 standard action
Touch
1 min./level
Will negates (harmless, object)
System Reference Document 3.5

Obscuring Mist
V, S14
No
1 standard action
20 ft.
1 min./level
None
System Reference Document 3.5

Protection from Chaos
V, S, M, DF14
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5

Protection from Evil
V, S, M, DF14
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5

Protection from Good
V, S, M, DF14
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5

Protection from Law
V, S, M, DF14
No; see text
1 standard action
Touch
1 min./level (D)
Will negates (harmless)
System Reference Document 3.5

Remove Fear
V, S14
Yes (harmless)
1 standard action
Close (25 ft. + 5 ft./2 levels)
10 minutes; see text
Will negates (harmless)
System Reference Document 3.5

Sanctuary
V, S, DF14
No
1 standard action
Touch
1 round/level
Will negates
System Reference Document 3.5

Shield of Faith
V, S, M14
Yes (harmless)
1 standard action
Touch
1