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Anurien Overlord

Joined: 14 Mar 2005 Posts: 3719 Location: Aberdeen
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Posted: Fri May 08, 2009 3:40 pm Post subject: RPGXplorer 2.0 Alpha 2 Download |
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[PLEASE NOTE: You must have installed or patched up to 1.9.5 first]
Hi y'all
I've managed to track down the cause of the majority of performance issues. For the technical, apparently Guids and Hashtables don't mix. Converting the Guid to a string results in a massive performance leap. You'll see what I mean.
I now have all the monsters and feats loaded from you know where and the app starts up in a few seconds. Delete, Undo etc. are all similarly improved.
I've also added in serialization of the foreign key lookup upon exit. So even though the first time you start up will be significantly quicker. The second time will be MUCH quicker than that
There's also a host of bug fixes as well as Max Out functionality in the skills panel, improved performance in the levelling wizard and the aforementioned turbo thread loading in the feats panel.
Oh and the rules viewer now loads up a LOT quicker too! Although not as quick as I could make it but I'm moving back onto templates now.
Hurrah!
THIS IS AN ALPHA - Please back up your existing .exe and database FIRST!!!
(Then just replace your existing .exe)
Get it here: 2.0.0 ALPHA 2.EXE
Template functionality is not ready yet, but I figured you'd want to play around with this for sure!!!!
Let me know of any bugs/crashes as this is an alpha and I have made some drastic code changes. _________________ If home is where the heart lies, if the heart lies, where is home?
Last edited by Anurien on Fri May 22, 2009 5:09 pm; edited 2 times in total |
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Uther2000 Initiate
Joined: 08 Jan 2007 Posts: 101 Location: Pleasently off centered
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Posted: Fri May 08, 2009 4:29 pm Post subject: |
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Just in time for the weekend !
Thank you ! _________________ --Uther
"You were expecting something witty here ?" |
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Anurien Overlord

Joined: 14 Mar 2005 Posts: 3719 Location: Aberdeen
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Posted: Sat May 09, 2009 11:27 am Post subject: |
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[Deleted prior posts notifying me of dll problem]
Ok, just uploaded a new one. There was a slight version mismatch with the skybound dll you have and the one i have. I have rebuilt with the old one, should be good.
My apologies.
There will be bugs in this, so let me know _________________ If home is where the heart lies, if the heart lies, where is home?
Last edited by Anurien on Sat May 09, 2009 6:45 pm; edited 1 time in total |
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Uther2000 Initiate
Joined: 08 Jan 2007 Posts: 101 Location: Pleasently off centered
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Posted: Sat May 09, 2009 5:46 pm Post subject: |
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Win XP Pro SP3
Much faster load time . . . seconds rather than minutes
Switching between characters is also much faster
I will play with it a bit more throughout the weekend . . . after the mother-in-law leaves  _________________ --Uther
"You were expecting something witty here ?" |
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frumple Initiate
Joined: 07 Apr 2006 Posts: 237 Location: South Riding, VA
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Posted: Sun May 10, 2009 3:37 am Post subject: |
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Much MUCH faster loading time. Went down from about 15 min to about a minute!
Do you think you cna post a list of what the various bug fixes and additional features are? That way we can test them. |
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Anurien Overlord

Joined: 14 Mar 2005 Posts: 3719 Location: Aberdeen
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Posted: Sun May 10, 2009 6:32 am Post subject: |
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Sure, I'll post that on Monday. _________________ If home is where the heart lies, if the heart lies, where is home? |
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Nebular Evil Incarnate

Joined: 24 May 2005 Posts: 1323 Location: MB, Canada
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Posted: Sun May 10, 2009 3:03 pm Post subject: |
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Whoo! Frumple's right. No more being able to walk away and grab something to eat while you wait for it to load. Importing stuff seems to be quite a bit quicker, too. Excellent stuff!  _________________ The evil that men do lives after them;
The good is oft interred with their bones.
D&D Junkie - RPGX Tools and Character Sheets
Project RED |
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Fiacha Template Aficionado

Joined: 19 May 2005 Posts: 1080
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Posted: Mon May 11, 2009 5:50 am Post subject: |
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| Amazingly faster load time! I look forward to testing with imports into the new laptop. |
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Quijenoth Likes to Talk!

Joined: 21 Oct 2005 Posts: 1057 Location: Portsmouth UK
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Posted: Tue May 12, 2009 8:48 am Post subject: |
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Damn thats a HUGE difference in speed! I even decided to import two rather large data sets and flipping from one list to another has no delay!.
I've been slacking on the RPG front of late but a friend is planning on starting a Kingdoms of Kalamar game soon so will try and get some data entered under the alpha .exe to check for bugs. All running smoothly atm. _________________ "Consequences, Schmonsequences, as long as I'm rich." - Daffy Duck
@ imthedci - in a brandon lee [The Crow] style voice - "Im a Pathfinder Barbarian - and I read..." |
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Uther2000 Initiate
Joined: 08 Jan 2007 Posts: 101 Location: Pleasently off centered
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Posted: Tue May 12, 2009 12:09 pm Post subject: |
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| Quijenoth wrote: | | Damn thats a HUGE difference in speed! . . . . |
I couldn't agree more, both systems I have (one with everything) load much faster, switching between characters, monsters, spells etc . . . faster !
Absolutely fantastic ! _________________ --Uther
"You were expecting something witty here ?" |
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Anurien Overlord

Joined: 14 Mar 2005 Posts: 3719 Location: Aberdeen
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Posted: Tue May 12, 2009 7:25 pm Post subject: |
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Fantastic  _________________ If home is where the heart lies, if the heart lies, where is home? |
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imthedci In Mod We Trust

Joined: 01 Jan 2006 Posts: 1347 Location: CT, USA
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Posted: Wed May 13, 2009 1:27 pm Post subject: |
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A Scotsman saying Y'All. If that's not scary, I don't know what is...  _________________ Thanks,
Greg
------------------------
If you can read this, then you're not a Barbarian.
Johnny was a chemist's son, but Johnny is no more.
What Johnny thought was H20, was H2SO4. |
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Fiacha Template Aficionado

Joined: 19 May 2005 Posts: 1080
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Posted: Sat May 16, 2009 7:33 am Post subject: |
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| Alpha continues to remain impressive--dramatic improvement in load times even on the desktop, whose xml folder is stuffed full of dataset goodness. |
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Fiacha Template Aficionado

Joined: 19 May 2005 Posts: 1080
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Posted: Sat May 16, 2009 7:44 am Post subject: |
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It did sort of choke on an export of a 10th-level multi-multi class wizard, but there's a bunch of crap for it to process. Did you add any thread management? It looks like the process is using both cores. And the memory usage seems to have capped at ~470MB, which seems to be an improvement.
...export looks like it took about 2 minutes, which I'm thinking is still an improvement. Oddly, after the export memory usage jumped ~15MB. Still much lower than I've seen it. |
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Anurien Overlord

Joined: 14 Mar 2005 Posts: 3719 Location: Aberdeen
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Posted: Sat May 16, 2009 3:03 pm Post subject: |
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Good news.
No threading for general running of the app only in the Feats panel and Feats Editor on the character. Possibly what you are seeing is a stray thread. Did you perhaps check this just after closing the wizard?
Glad to hear about memory usage. One of the things I changed was the way the panels are instantiated which is now much cleaner. _________________ If home is where the heart lies, if the heart lies, where is home? |
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