RPGXplorer 1.8.6 ---------------- Spells can now be defined with just an "Other" component. Customer Container items now correctly appear in the tree view. A blank option to remove Sourcebook and Licsense information is now available on the properties tab. You can now activate previously deactivated magic items which have no child components. You can no longer sell an inventory item which is used in a weapon configuration. Magic and Psionic ammo now correctly appears in the Markerplace panel. RPGXplorer 1.8.5 ---------------- New system components for handling complex feats/features. System Ability - Wisdom Ranged Attack System Ability - Strength Thrown Attack System Ability - Charisma Will Save System Ability - Intelligence Reflex Save System Ability - Off-hand One-Handed Weapon Two-Weapon Fighting System Ability - Wield Larger Melee Weapon System Ability - Reduce Two-Weapon Fighting 1 System Ability - Reduce Two-Weapon Fighting 2 System Ability - Constitution Armor System Element - Max Dex from Armor System Element - Check Penalty from Armor System Element - Sunder Opposed Roll Optional components now available on spells. Percentage modifiers allowed on turn damage. Filter bar now present on the feat selection panel of the character wizard. Class selection panel in the character wizard has been updated to include help window. 3d6, 4d6, 5d6 and Point Buy character options now available on the character panel. Range on racial ability modifiers has been extended to 20. "Open in new tab" option now available on the right-click pop-up menu. Delete key now correctly works on spell/power list panels. Multiple choose feature objects can now be placed on a class level. Override prerequisite option now available on the choose feature dialog. Prerequisites now make a difference during feature selection. Ranged Spell / Touch Spell weapon focus options now available for feats. Damage Reduction (Racial/Class), Flurry of Blows Ability and Psionic Specialization prerequisite options added. RPGXplorer 1.8.1 ---------------- Tower shields are now selectable in weapon configurations and give correct attack modifiers. Refresh and Feat Prerequisite code has been optimized. Meta information columns now present on Spell/Power list folders. By Armor/ By Weight radio buttons on the character inventory form are now working correctly. A bug which could cause duplicate class levels to be defined has been corrected. Auto-name generation has been added to the Magic/Psionic Ammo, Armor and Weapon forms. The Rules Viewer now remembers the layout of the dock panels. Escape button now quits out of the component comparer form. When the marketplace is reopened it now displays the current character. An error in the calculation of caster levels invovling preistge casters has been fixed. You can now make finessable Two-Handed and Double weapons. Canceling a bane selection when purchasing a bane weapon from the marketplace no longer causes a crash. Components with apostrophes in their name now load correctly User list items with similar names but from different list now load correctly. RPGXplorer 1.8.0 ---------------- Fixed weapon config bug with selecting psionic weapons from players' inventory. Fixed weapon config bug with selecting magic/psionic bucklers from players' inventory. Add Character button now on main toolbar. Add Rule Component buttons now on main toolbar. New Marketplace window. Marketplace % cost modifier now effecting custom items. Enhancements to loading functionality No more critical errors, components are now also checked on Name and Type. Individual component overwrite and comparison is now available when importing a dataset. Dock layout now saved between sessions. Double click selection has been added to most of the levelling wizard panels. Drag and Drop inventory and assets between folders and characters. Cut and Paste code has been optimized. Ignore Prerequisites checkbox now available on the feats panel. Adding a class definition goes straight to the create class levels form. The output from the XML workshop now includes Active and BaseType elements on the InventoryItems. Spell Points now go up to 9999. The Power List folder is now correctly deleted when editing a class. Psionic Powers can now be correctly added to the favourites folder in the rules viewer. Meta-data now available on the spell category component. Resistance stacking now behaves correctly. RPGXplorer 1.7.0 ---------------- Special Material Update This release contains the SRD special materials. Due to the complexity of the special material component and time constraints, the editor for adding your own special materials will be made available in a future release. Check the XML/XSLT forum at http://www.rpgxplorer.com/forums in the meantime for help and discussion about manually adding your own special materials. Special Material options have been added to the Specific Armor, Weapon and Ammunition forms Special Material options have been added to the Psionic Armor, Weapon and Ammunition forms A new Custom Item form has been created for adding Weapons and Armor with special materials to a character's shopping cart. This is accessible via the Right-Click Menu while the Marketplace is open. XML Workshop updates Armor Class element which splits up the character's AC bonus on a modifier type basis. Saving Throw elements which display the character's saving throws split into Base, Ability, Magic and Misc amounts. Ability Score element which display the character's ability scores in a similar style to the saving throws. Spells Known element has been added to CasterClass, the shows the number of spells of each level that the character knows. SourceFlag and SourceName strings have been added to the Feature element, these show the type and the name of the component that granted the feature. HitDice string has been added to the Class element. PlayerName string added to the Character element. ModifierValue, SystemElement and FocusName strings have been added to each of the Modifier elements. Inventory Items with no value now display their cost as "0 gp". Inventory Items with no weight now display their weight as "0 lb." The quantity string is now displayed on all inventory items. ClassSkill string has been added to the Skills element. ItemCategory string has been added to the InventoryItem element. HelpPage string has been added to the Feat, Feature, Class, Skill, Language, InventoryItem, Domain, SpecialistSchool, ProhibitedSchool, Spell, Power and PsionicSpecialization elements. A bug has been fixed which caused a crash when the application had no User Tags defined. Various bugs dealing with double weapons and Weapon Configurations have been fixed. A bug preventing the editing of Psionic Ammunition has been fixed. A bug on the Psionic Armor form which could prevent abilities being added to the armor has been fixed. Damage Reduction can now be added to all kinds of Magic/Psionic Armor Ability and Magic/Psionic Shields. RPGXplorer 1.6.1 ---------------- A rounding problem has been fixed which was effecting the power point calculation. The Character XML output now correctly contains the character's power points. Various inventory bugs relating to psionic items have been fixed. An issue with an extra blank page/blank space being included on the character sheet has been resolved. RPGXplorer 1.6.0 ---------------- Psionics upgrade - RPGXplorer now supports psionic classes, races, powers and items. Energy Resistance bonuses to the same energy type can now be made to stack, with the "Stacks" checkbox available on the energy resistance form. New feat focus types have been added, as well as the ability to define feats with custom (free text) foci. New "Favoured Enemy (single)" feature and system abilities, allow a character to choose one favoured enemy for a class, which they can receive progressive bonuses on. New spell subschools are correctly imported, even when not overwriting the parent spell school. Skills can now be affected by ability score and complex modifiers. A bug with the marketplace which prevented some items from being deleted has been fixed. Editing a skill no longer causes it to be re-added to a character. New Monk unarmed damage, fast movement and AC bonus progression features which now allow multiple class levels to stack to determine bonuses. The wondrous item "Belt, Monk" has been fixed. A display bug which effected how the enhancement bonus of newly created magic items was displayed has been corrected. If your character has an exotic weapon proficiency in a weapon that can be wielded has a martial two-handed weapon, they are now classed as proficient no matter how they choose to wield it. RPGXplorer 1.05 --------------- No longer crashes when viewing a character sheet for a character with no levels. Character inventory and assets on character sheet now display as nested hierarchical list. Added greater flexibility to the magic weapon form for creating magic double weapons. New modifiers section on the character sheet which displays percentage, dice range and all other modifiers that are not displayed elsewhere. Percentage modifiers now correctly start from 0% instead of 1% Percentage modifiers are no longer reset to 0% when editing. Fixed a bug with the weapons browser which meant that it did not draw correctly when you added a weapon config if the browser was scrolled down already. The zeros in a characters spells per day and spells known are shown as a blank space on the character sheet and caster information panel to make it easier to read. Marketplace now correctly initialises to the last character used in the main interface when opened. Enhanced double weapons now display the correct price when being added to a characters shopping cart. Tab order fixed on the spell form. Alphabetic sorting quirk fixed in the tree view. The 1st level only prerequisite now works as intended. Issues with tags appearing on the wrong items in the XMLWorkshop have been resolved. The bug preventing the deletion of class level definitions has been fixed. Carrying limits for characters with a score of 30 or more in strength are now calculated correctly. The prerequisite form stops trying to suggest a name for a prerequisite if you have told it not to. Adding new component definitions with no tabs open no longer causes a crash. The "Put Spell Back" button is now working correctly. Magic shields in a character's inventory can now be selected in weapon configurations. Saving Throw (All) modifiers now stack correctly with individual modifiers to specific saving throws.